Design and Education: Schools of Thought on Education

How can we garner the same amount of respect for Design and Education?

The Logo Project:
Seymour Packard

Logo as a tool to think with.
Access to concepts that could be used in other aspects of their lives.
E.g. recursion, if then statements

Is “use” a part of the terminology shift, with Design and Technology? Is the word “useful” still a
part of the discourse?

rap·proche·ment  (räprôsh-mä)
n.
1. A reestablishing of cordial relations, as between two countries.
2. The state of reconciliation or of cordial relations.

Ideas about New Technology as revolutionary:
“This will render that older technology as obsolete”
The old tech is usually not completely replaced
Themes pass through the technology “wringer” and pass
through as the same theme, with more knowledge/interest added.

Affordances Epistemology Semoitics Pedagogy

Affordances
a potential worldview on Affordance:
Basic relationships between your muscles and the world and tools
Constrained uses given the form of the object.

Pedagogy (pronounced /ˈpedəɡɒdʒi, ˈpedəɡɑːdʒi, ‘pɛdəɡoʊdʒi,or ˈpedəɡoʊdʒi/[1][2])
is the study of being a teacher. The term generally refers to strategies of
instruction, or a style of instruction

Epistemology (from Greek ἐπιστήμη – episteme-, “knowledge, science” + λόγος, “logos”) or
theory of knowledge is the branch of philosophy concerned with the nature and scope (limitations)
of knowledge.[1] It addresses the questions:

* What is knowledge?
* How is knowledge acquired?
* What do people know?
* How do we know what we know?

Semiotics, also called semiotic studies or semiology, is the study of
sign processes (semiosis), or signification and communication, signs and symbols,
and is usually divided into three branches:

* Semantics: Relation between signs and the things to which they refer; their denotatation
* Syntactics: Relations among signs in formal structures
* Pragmatics: Relation between signs and their effects on those (people) who use them

Design as conversational:
One side (the designer) must anticipate the entire conversation.
The designer must use empathy to anticipate the entire conversation

other thoughts on Design and education as an intersection:
motive (intrinsic motivaiton)
challenge

Can education be made more pleasurable?  Form Following Function? (If it is beautiful, it is
right?)

What do people learn. Why? What motivates them?

Venn Diagram intersection: opprotunity for change to mind map

Skills for life vs. Specific tool use.
Photoshop/Flash/Obj C might get you a job..but the knowledge you will gain in procedural programming,
composition, and abstract thinking will make a career.

Group Work:
Research the Theory of education that you have been randomly assigned.

Design
Charles Eames: A plan for Arranging Elements in such a way to best accomplish a particular purpose.

Articles assigned were all for the purpose of defining “best”  this is where education theory
and deign theory often comes into play.
Articles could even be divided into articles by Designers and articles by Researchers.
A break in language used and ethnographic research techniques. A push and pull exists in between
creativity and process.

Some keywords:
Aesthetics
Iteration
Creativity
Problem Solving
Rresearch
Prototyping
Evaluation
Intention
Result
Inspiration
Values
Process

Often uses Design Process
Problem->Research->Problem->Design->Building->Assessment-<

User Centric Design————————-Project Here—————————–Genius Design

How do you know what prototype to playtest?
Is assessment really only done in one place?

Another Model:

CounterStrike————————————————————Rockett’s New School
(genius design && same audience as developers)                  (user centric && designers removed)

Soap Dish————————————————————Operating System

Education
imagine teaching 1 person like you
Photoshop lasso->
then
20 disparate people PS lasso->
20 disparate people PS->
20 disparate people  compelling photoshop photos->
then
20 disparate people compelling imagery

In the PostModern Age:
All of the pedagogy developers are right, wrong and we will look at their theories.

Our favorite 8
Theories:

John Dewey- Experiential Education
Constructivism
Multiple Intelligences
Social Development Theory
Cognitivism
Situated Learning
Constructionism
Behaviorism

Educational Pedagogy:
Me + Aaron – Cognitivism
The Brain as a computer (think black box)
Thinking, Knowing, Memory, Problem Solving
Prominent Cognitivist:
Briggs
Reaction to: Behaviorism
Rose to Prominence in the 60’s
Concerns itself with:
Opening up the black box of the brain, methods of
having students take in the knowledge and apply it via learning.

*Behavior that is developed out of learning.

Next week’s assignment:

Go observe another class.
Go on Youtube and find someone teaching something.

both the class that you pbserve and the youtube video, should have a observation
per the checklist that Karen will give us via link.
3 weeks form now to complete.
////
Readings and below project is due in 2 weeks:

Think of Three Ideas for your imaginary course that you will design,
this course is somethiung that you think should be added to the D&T catalogue.
—————–
Final:
Making a syllabus and an activity and a lecture.
—————–

Quote of the Day:
Teaching will never be a science.  Behavioral Science deals with groups.
Teachers deal (or should deal) with individual kids.
Nothing works for everyone.
-Gerald Bracey

Some Learning activity ideas for making “Navigating the NY Subway system”

Leave a Reply

Your email address will not be published.